Double Skunk

Climb the cribbage mountain and find out what's beyond.

Early Access, November 4, 2026. $9.99 USD.

Download everything (zip)Steam pageFree demo

Fact sheet

Title
Double Skunk
Genre
A cribbage roguelite
Developer
Kerrberry Games
Publisher
Kerrberry Systems
Release
Early Access, November 4, 2026
Price
$9.99 USD
Platforms
Windows, macOS, Linux (Steam)
Languages
English, German, French, Spanish, Brazilian Portuguese, Italian. Full voice acting in all six
Modes
Single-player campaign, Weekly challenge with leaderboards, Online 1v1 (Steam), Offline vs AI
Content
57 powerups, 26 consumables, 21 rivals on the Long Tally
Website
https://kerrberry.com
Steam
https://store.steampowered.com/app/4783460/
Free demo
https://store.steampowered.com/app/5262890/
Trailer
https://www.youtube.com/watch?v=aNlmiGReru4
Discord
https://kerrberry.com/discord
Press contact
doubleskunk@kerrberry.com

Fact sheet as plain text

Description

In one line

Double Skunk is a cribbage roguelite. Powerups change what the count pays, and players climb a mountain past 21 rivals to see what's beyond.

Short description

Double Skunk is a cribbage roguelite. Underneath it's real cribbage, played by the book. Between hands players build with powerups that change what the count pays and one-shot cards that break the rules once. Players climb the Long Tally campaign past 21 painted, voiced rivals and find out what's beyond the summit. A weekly challenge puts everyone on the same deal, and friends can play online. A free demo is out now, and Early Access starts November 4, 2026 for $9.99 USD.

Full description

Double Skunk is a cribbage roguelite from Kerrberry Games. Underneath, it's the real game played by the book. Between hands players build with 57 powerups that change what the count pays, and when one pays off big, its animal walks onto the table and acts it out.

There are 26 consumables, one-shot cards that break the rules once. When a player uses one, Skip and Skat, the skunk duo, climb onto the table and do it for them. Pegs bring a rule to the whole run.

The campaign is called the Long Tally. Players climb the cribbage mountain past 21 painted, voiced rivals, and the higher rungs bring house rules like a chess clock and muggins, where points a player misses in their own count go to the rival. Losing never ends the climb, since a player can hold their spot and replay the same rival, or slide back a rung. Past the summit is the Beyond, where every match is a game of duplicate cribbage, which plays every hand twice, once from each side, and a heat meter climbs as the match goes on.

Each week brings a challenge where everyone plays the same deal as duplicate cribbage, with fixed builds and an Expert rival. A leaderboard ranks each player's margin over the rival, and five house scores give every board a par. Any of the ten challenges can be practiced anytime. Online, players can invite a friend through Steam or find a match with Quick Match. There's a ranked season leaderboard, a way back into a match after a crash and a hat tip. Offline, the AI plays from Easy to Expert under house rules the player chooses, including best-of, duplicate, muggins, reverse and Pure Cribbage.

The Coach teaches cribbage to new players in a two-hand warm-up. Every match ends with a hand-by-hand review against the book, and a big win slams DOUBLE SKUNKED across the rival's portrait. The game comes in six languages with full voice acting. A free demo is out now, and Early Access starts November 4, 2026 on Steam for $9.99 USD.

Press release as plain text

Features

  • Real cribbage played by the book, with 57 powerups that change what the count pays.
  • 26 consumables that break the rules once, played on the table by the skunk duo, Skip and Skat.
  • The Long Tally, a climb past 21 painted, voiced rivals, with a chess clock and muggins on the higher rungs. Past the summit is the Beyond.
  • A weekly challenge where everyone plays the same deal as duplicate cribbage, with a leaderboard and five house scores that give each board a par.
  • Online 1v1 through Steam invites or Quick Match, with a ranked season leaderboard.
  • Offline AI from Easy to Expert, with best-of, duplicate, muggins, reverse and Pure Cribbage house rules.
  • A two-hand warm-up with the Coach for anyone new to cribbage.
  • A hand-by-hand review against the book after every match.

Trailer

Poster frame from the Double Skunk trailer.
Poster frame from the Double Skunk trailer. Full size

Download the trailer, 1080p mp4 Watch on YouTube

The Double Skunk trailer, 1080p, about 68 seconds.

Screenshots

Localized screenshots are available on request. Write to doubleskunk@kerrberry.com.

Fifteen Bell's fox rings his bell at the show ledger on four fives, a 32-point hand counted on the Parlor board against Big Brenda.
Fifteen Bell's fox rings his bell at the show ledger on four fives, a 32-point hand counted on the Parlor board against Big Brenda. Full size
The pre-match fight card with Brigadier Tusk full-body, his greeting, the player's pegs and the VS struck.
The pre-match fight card with Brigadier Tusk full-body, his greeting, the player's pegs and the VS struck. Full size
Skip and Skat dig in and shove the rival's peg back down the swamp board against Reverend Mosswright.
Skip and Skat dig in and shove the rival's peg back down the swamp board against Reverend Mosswright. Full size
The DOUBLE SKUNKED stamp slams across King Plumage's portrait on the end-of-match summary.
The DOUBLE SKUNKED stamp slams across King Plumage's portrait on the end-of-match summary. Full size
A double pair royal for 12 points on the tundra board, with the peg in flight past the rival and the count at 30.
A double pair royal for 12 points on the tundra board, with the peg in flight past the rival and the count at 30. Full size
The Pedlar's shop mid-purchase, with the bought card flying to the shelf and the Pedlar answering the buy.
The Pedlar's shop mid-purchase, with the bought card flying to the shelf and the Pedlar answering the buy. Full size
The warm-up's counting stage, with the Coach's line on the banner just after the player claims a fifteen.
The warm-up's counting stage, with the Coach's line on the banner just after the player claims a fifteen. Full size
Two powerup animals, a lion and a rabbit, act out one show together at the ledger on the mountain board against Sister Sundown.
Two powerup animals, a lion and a rabbit, act out one show together at the ledger on the mountain board against Sister Sundown. Full size
The campaign hub, with the Long Tally ladder of rivals, trophies and pegs beside the player's ledger.
The campaign hub, with the Long Tally ladder of rivals, trophies and pegs beside the player's ledger. Full size
The Beyond on the space board, with the rival ahead and the heat meter at 27 of 30.
The Beyond on the space board, with the rival ahead and the heat meter at 27 of 30. Full size
The weekly challenge card for The Carnival, showing both builds and the Skip and Skat outtake art.
The weekly challenge card for The Carnival, showing both builds and the Skip and Skat outtake art. Full size
A muggins catch on the desert board, with the MUGGINS stamp over Cactus Lou and a hollow ring on his rail.
A muggins catch on the desert board, with the MUGGINS stamp over Cactus Lou and a hollow ring on his rail. Full size
Match Review open on the biggest miss, with the player's throw beside the book's keep and the pegging marked.
Match Review open on the biggest miss, with the player's throw beside the book's keep and the pegging marked. Full size

GIFs

Fifteen Bell's fox walks onto the table and rings his brass bell beside the show ledger as a four-fives hand counts up to 32.
Fifteen Bell's fox walks onto the table and rings his brass bell beside the show ledger as a four-fives hand counts up to 32. Full size
The warm-up's counting stage, with the Coach on the banner as the player picks the cards that score and the peg moves each time.
The warm-up's counting stage, with the Coach on the banner as the player picks the cards that score and the peg moves each time. Full size
Captain Blue's fight card with the VS struck, then his portrait flies to his seat at the tundra table.
Captain Blue's fight card with the VS struck, then his portrait flies to his seat at the tundra table. Full size
Duplicate cribbage on the swamp's looping circuit, with the peg rounding the brass start and finish gate onto lap 2.
Duplicate cribbage on the swamp's looping circuit, with the peg rounding the brass start and finish gate onto lap 2. Full size
A play that makes thirty-one and a pair royal at once on the Beyond's space board, with the peg hopping past the rival's.
A play that makes thirty-one and a pair royal at once on the Beyond's space board, with the peg hopping past the rival's. Full size
A Four is played into the count, then Skip and Skat dig in and shove the rival's peg back down the mountain board.
A Four is played into the count, then Skip and Skat dig in and shove the rival's peg back down the mountain board. Full size
DOUBLE SKUNKED slams across Big Brenda's portrait on the end-of-match summary.
DOUBLE SKUNKED slams across Big Brenda's portrait on the end-of-match summary. Full size

Characters

Skip and Skat, the skunk duo in top hats and the game's mascots.
Skip and Skat, the skunk duo in top hats and the game's mascots. Full size
Big Brenda, a pig in a mob cap and apron holding a rolling pin.
Big Brenda, a pig in a mob cap and apron holding a rolling pin. Full size
Captain Blue, a heron in a naval coat with epaulettes.
Captain Blue, a heron in a naval coat with epaulettes. Full size
King Plumage, a peacock in an ermine robe with his tail fanned.
King Plumage, a peacock in an ermine robe with his tail fanned. Full size
Aunt Beryl Buns, a rabbit in a pink dress raising a teacup.
Aunt Beryl Buns, a rabbit in a pink dress raising a teacup. Full size
Brigadier Tusk, a walrus in a decorated uniform.
Brigadier Tusk, a walrus in a decorated uniform. Full size

Logos and art

Logos

The Double Skunk logo on a transparent background. Full size
The Double Skunk brass medallion on a transparent background. Full size
The Kerrberry Games logo, stacked layout, for use on a dark background. Full size
The Kerrberry Games logo, stacked layout, for use on a light background. Full size
The Kerrberry Games logo, horizontal layout, for use on a dark background. Full size
The Kerrberry Games logo, horizontal layout, for use on a light background. Full size

Key art

Key art with no title: Skip and Skat in top hats at a card table with a cribbage board.
Key art with no title: Skip and Skat in top hats at a card table with a cribbage board. Full size
Wide hero art with no title, cropped from the key art of Skip and Skat at the table.
Wide hero art with no title, cropped from the key art of Skip and Skat at the table. Full size
The main capsule: the Double Skunk title over Skip and Skat at the table.
The main capsule: the Double Skunk title over Skip and Skat at the table. Full size
The portrait capsule: the Double Skunk title with Skip and Skat.
The portrait capsule: the Double Skunk title with Skip and Skat. Full size

About the developer

Kerrberry Games is a one-person studio and the games brand of Kerrberry Systems LLC, which publishes Double Skunk. Double Skunk starts Early Access on Steam on November 4, 2026, and a free demo is out now. Press and creators can reach the studio through the contact details on this page. The developer's full statement on AI in the game is the AI disclosure on this page.

AI disclosure

The developer's AI disclosure, in full.

Double Skunk is developed by one person with AI tools used across production, and all of it is pre-generated and baked into the build. The character portraits, powerup and card art, and other illustration were generated with image models and then selected, cropped, keyed and composited by hand. The short animated scenes, where the game's characters act out a card or a big hand, were generated with a video model from that art and then keyed, trimmed and checked one by one. The music, sound effects and spoken voice lines were generated with audio and text-to-speech models, auditioned, and edited into the game's audio pipeline. Some in-game flavor text (rival dialogue, tutorial lines, item descriptions) was drafted with a language model and edited by the developer. Source code was written with an AI coding assistant under the developer's direction and review. The game itself contains no AI model and makes no calls to any AI service. No content is generated during play, and nothing a player does is sent to an AI system.

Keys and coverage

Steam keys for press and creators: email doubleskunk@kerrberry.com with your outlet or channel.

No embargo. The free demo is out now and coverage can run any time.

Contact

doubleskunk@kerrberry.com